It's about navigating a land at war to negotiate trades, establish alliances and govern a growing collection of provinces to satisfy a need for conquest. It's about armies charging forward waving spear and sword, clashing in the middle of vast battlefields to determine the fate of a nation. It's a reaffirmation of Total War's core values. It's not a revolutionary step, but a necessary one. Breaking from the complexity of Empire: Total War, Creative Assembly trims things down for Shogun 2.
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